Play

Rearguard

Wiki › Classes › Tier 2

One barrel forward, one backwards, and a faster body. It's the mobility pick at level 15, and the gateway to Vector and Triad Sentry.

Stats

At 0 stat points. Bullet speed and range include the global bullet-speed and range multipliers.

Tier2
Unlock level15 (3,488 score)
Upgrades fromRecruit
Upgrades intoLevel 30: Vector, Triad Sentry, Crossfire, Quadrant
Barrels2: a full-length front barrel and a shorter rear barrel, fired together
Reload0.58 s per volley (1.73 volleys per second, 3.46 bullets per second)
Bullet speed368 px/s
Bullet range331 px
Bullet damage8.3 per bullet (+2.6 per Bullet Damage point)
Bullet penetration2
Spread±2°
RecoilThe front and rear kicks are equal and opposite, so the net recoil of a volley is zero
Drones / traps / turretsNone
BodyMovement ×1.1, max HP ×1.073. Top speed 230 px/s at level 15 (other tier-2 classes: 209), 82 max HP at level 15

How it plays

The Rearguard is the fastest tier-2 class. Its body moves 10% faster, so at level 15 you top out at 230 px/s while a Duet or Vantage manages 209. That 21 px/s gap is enough to decide who starts a fight and who gets to leave one.

The rear barrel is what people misunderstand. It is not a thruster. Both barrels fire at the same moment with the same recoil, so the forward barrel pushes you back and the rear barrel pushes you forward by the same amount, and they cancel. A Rearguard firing doesn't move at all from its own shots. That's the actual benefit: you can hold fire while you chase something and lose none of your speed, where a Recruit or a Vantage slows itself down with every shot.

The rear barrel does shoot a real bullet with the full 8.3 damage. It covers your back while you chase, and it hits anything following you. Point your front at what you're chasing, and whatever's behind you gets shot too.

Per bullet you're doing slightly more damage than a Recruit, and you fire slightly faster. Forward-facing damage is only one bullet per volley, though, so in a straight trade you're weaker than a Duet. You win by picking the fight and leaving before it turns.

What it beats and what beats it

The Rearguard beats slow classes that commit to a position. A Vantage relies on distance, and you're the class that can take it away. You can catch a Recruit or a Rattler that's running, because your shots don't slow you and theirs slow them.

It loses a straight trade to a Duet, which puts 4.9 bullets a second forward against your 1.73. It struggles against anything that out-damages it face to face. Don't sit in a trade you can't win when you're the one tank on the field that can leave.

Building your stats

Where it leads

Rearguard has four level-30 options, two of them shared with Duet.

Worth knowing: only Vector keeps your speed bonus. The other three go back to a normal body.

Common mistakes