Patch notes
What's changed in the game, newest first. Small fixes get grouped. Big changes get their own entry and the reason for them.
September 2026
Smoother movement and a faster game
- Other tanks, bots, shapes and drones are now drawn much closer to real time. On a steady connection you see
them about half as far in the past as before, so what you aim at is closer to where it really is.
- Movement no longer speeds up and slows down with your connection. Snapshots are placed on the server's own
timeline instead of by when they happen to arrive.
- When a server falls behind for a moment, it no longer sends a burst of stale snapshots.
- Other players' barrels now kick back when they fire. It was supposed to work already and never did.
Balance
- Bullets travel half as far as before, and 1/8 slower. Long-range classes still out-range everyone else,
but every class has to commit to a fight instead of chipping from off-screen.
- Team bases are now lethal to anything from another team. Enemy tanks, bosses, bullets and drones can't
enter a base. Tanks that try are drained fast, and bots and bosses know to stay out.
- The adaptive director no longer changes how much score you earn. It controls how many bots and bosses
there are and how hard they play, never your payout.
- The game now records how every class performs, so balance changes are based on real results instead of
guesses.
Bots
- Bots now level up the same way you do, from level 1, picking classes and stat points as they go. They no longer
spawn fully grown.
- Bots react faster and pick targets better, and they stop chasing things that are already gone.
Accounts and achievements
- Fixed: runs on the new servers weren't being saved to accounts, so no achievements or Discord roles were being
earned. They are now.
- Fixed: a destroyed tank sitting on the death screen could keep taking damage from the shape that killed it,
which counted extra deaths on accounts.
Phones
- Fixed drone control on phones: drones now go where you point instead of past the edge of the screen.
Site
Coming next
New game modes, all-time leaderboards for every mode, harder achievements, and a smaller phone HUD with a size
slider are on the private test server now. After that comes a party system so friends can land in the same lobby.