Wiki › Bosses
Seven bosses, each with its own attacks and its own tells.
Bosses spawn into the arena on their own schedule and they're worth a lot of score, but every one of them can kill an unprepared tank fast. Each one has a tell before its big attack, and learning the tells is most of the fight.
Warden, the 24-drone surgio.gg boss: HP, drone and lance numbers, the blue wind-up tell, the 630 px lance reach and how to kill it solo or in a group.
Conjurer, the surgio.gg summoner boss: its 16 square drones, the green summon-surge tell, why surge drones expire after 8 s, and how to fight it.
Bulwark, the rooted trap fortress boss in surgio.gg: turret and trap damage, the red trap-ring tell, its ~560 px reach and which classes can out-range it.
Juggernaut, the charging ram boss of surgio.gg: charge speed and reach, the orange wind-up, the slam shockwave, the burning trail and how to dodge it.
Wraithspire, surgio.gg's growing swarm boss: how its drone cap grows, why only bullets stop it, how drones split on death, and how to fight it without a tell.
Leviathan, surgio.gg's crasher-carrier boss: its five turrets, the pink launch tell, why crashers only lock on inside 520 px, and how to fight it.
Nemesis, surgio.gg's spinning eight-cannon fortress and hardest boss: cannon reach, the yellow nova tell, where the nova's gaps open up, and the 30,000 payout.