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Rattler

Wiki › Classes › Tier 2

A wide barrel that fires faster than anything else at tier 2 and doesn't much care where the bullets go. It's a close-range pressure class, and it's honest about it.

Stats

At 0 stat points. Bullet speed and range include the global bullet-speed and range multipliers.

Tier2
Unlock level15 (3,488 score)
Upgrades fromRecruit
Upgrades intoLevel 30: Volley, Buckshot
Level 45: Deluge
Barrels1, flared (wider at the muzzle)
Reload0.26 s between shots (3.82 shots per second)
Bullet speed312 px/s
Bullet range281 px
Bullet damage5.0 per bullet (+1.55 per Bullet Damage point)
Bullet penetration2
Spread±7°
Recoil per shot1× a Recruit shot
Drones / traps / turretsNone
BodyMax HP ×1.077. Top speed 209 px/s at level 15, 82 max HP at level 15

How it plays

The Rattler fires 3.82 bullets a second out of one barrel, faster than any other tier-2 gun. Each bullet only does 5 damage and they scatter up to 7° either side of where you aim. At 0 points that's about 19 damage a second if everything lands, which it won't at range.

That spread is the key to the class. At 280 px, 7° either side makes a cone about 69 px wide, and a tank is 40 px across. So at long range you miss a lot. Up close the cone is narrower than the target and almost everything lands. The Rattler wants you close, and then it wants you to hold the trigger.

Its bullets are the slowest and shortest-ranged of the four tier-2 classes: 312 px/s and 281 px. You can't poke from distance with this class. You get in, you spray, you get out.

Where the Rattler is quietly good is farming clusters. A scattering stream into a group of small shapes hits several of them without you having to aim at each one. Every bullet fired recoils at full Recruit strength, and you fire nearly four a second, so holding the trigger pushes you backwards hard. Point it into what you're attacking and walk forward to hold your position.

What it beats and what beats it

At close range the Rattler beats Recruits and holds its own against a Rearguard that dives into it. Its constant stream is hard on drones too, because bullets hit drones for double damage and you fire almost four a second.

It loses badly to a Vantage that keeps its distance: 595 px of reach against your 281, and you miss more the further out you are. A Duet out-damages it at mid range too, 30 damage a second against your 19, with tighter aim. Your fight is short range or nothing.

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