A wide barrel that fires faster than anything else at tier 2 and doesn't much care where the bullets go. It's a close-range pressure class, and it's honest about it.
At 0 stat points. Bullet speed and range include the global bullet-speed and range multipliers.
| Tier | 2 |
| Unlock level | 15 (3,488 score) |
| Upgrades from | Recruit |
| Upgrades into | Level 30: Volley, Buckshot Level 45: Deluge |
| Barrels | 1, flared (wider at the muzzle) |
| Reload | 0.26 s between shots (3.82 shots per second) |
| Bullet speed | 312 px/s |
| Bullet range | 281 px |
| Bullet damage | 5.0 per bullet (+1.55 per Bullet Damage point) |
| Bullet penetration | 2 |
| Spread | ±7° |
| Recoil per shot | 1× a Recruit shot |
| Drones / traps / turrets | None |
| Body | Max HP ×1.077. Top speed 209 px/s at level 15, 82 max HP at level 15 |
The Rattler fires 3.82 bullets a second out of one barrel, faster than any other tier-2 gun. Each bullet only does 5 damage and they scatter up to 7° either side of where you aim. At 0 points that's about 19 damage a second if everything lands, which it won't at range.
That spread is the key to the class. At 280 px, 7° either side makes a cone about 69 px wide, and a tank is 40 px across. So at long range you miss a lot. Up close the cone is narrower than the target and almost everything lands. The Rattler wants you close, and then it wants you to hold the trigger.
Its bullets are the slowest and shortest-ranged of the four tier-2 classes: 312 px/s and 281 px. You can't poke from distance with this class. You get in, you spray, you get out.
Where the Rattler is quietly good is farming clusters. A scattering stream into a group of small shapes hits several of them without you having to aim at each one. Every bullet fired recoils at full Recruit strength, and you fire nearly four a second, so holding the trigger pushes you backwards hard. Point it into what you're attacking and walk forward to hold your position.
At close range the Rattler beats Recruits and holds its own against a Rearguard that dives into it. Its constant stream is hard on drones too, because bullets hit drones for double damage and you fire almost four a second.
It loses badly to a Vantage that keeps its distance: 595 px of reach against your 281, and you miss more the further out you are. A Duet out-damages it at mid range too, 30 damage a second against your 19, with tighter aim. Your fight is short range or nothing.