Four small barrels firing in pairs, outside pair then inside pair. It puts out more bullets than any other tier-3 class and barely moves when it shoots.
At 0 stat points. Bullet speed and range include the global bullet-speed and range multipliers.
| Tier | 3 |
| Unlock level | 30 (12,205 score) |
| Upgrades from | Rattler |
| Upgrades into | Level 45: Autovolley, Volleysnare, Cascade |
| Barrels | 4, all facing forward: a short outer pair and a longer inner pair |
| Reload | 0.24 s per barrel. The outer pair and inner pair take turns, one pair every 0.12 s (16.7 bullets per second) |
| Bullet speed | 331 px/s |
| Bullet range | 298 px |
| Bullet damage | 4.0 per bullet (+1.25 per Bullet Damage point) |
| Bullet penetration | 2 |
| Bullet size | Radius 5 (a Recruit bullet is 8.5) |
| Spread | ±4° |
| Recoil per bullet | 0.05× a Recruit shot |
| Drones / traps / turrets | None |
| Body | All body multipliers 1.0. Top speed 168 px/s at level 30, 108 max HP at level 30 |
Volley fires a pair of bullets every 0.12 seconds, alternating between the outside pair and the inside pair. That's 16.7 bullets a second. Each one only does 4 damage, but add it up and you're putting about 67 damage a second forward at 0 points, the most of any tier-3 class. A Duet does 30. The Rattler you came from does 19.
The Volley fixes the Rattler's aim, too. Spread drops from ±7° to ±4°, and the four barrels sit side by side across 26 px, so the stream is a dense ribbon rather than a scattered cone. Inside your 298 px range most of it lands.
Recoil is almost nothing. The class keeps a very low recoil value and splits it across its four barrels, so each bullet kicks you one twentieth as hard as a Recruit shot. You can hold fire while chasing and barely slow down. That's unusual for a gun this strong, and it's why a Volley that decides to chase you is hard to shake.
The bullets are small, radius 5, and slow at 331 px/s. They miss things a fat bullet would clip, and a fast target at the edge of your range can step out of the stream. The class is a mid-to-short range hose, and it needs you to keep it pointed at something.
Volley is the best drone killer at tier 3. Bullets hit drones for double damage, so each of your bullets does 8 to a drone's 25 health. Four bullets kill one, and you fire 16.7 a second. A Shepherd's eight drones last about two seconds in your stream. It's just as good against traps and rammers: anything that has to come to you walks into 67 damage a second.
It loses to range. A Nightfall or Sighthound outranges you by more than 300 px, and your small, slow bullets won't reach them. It has trouble with players who use Body Damage and Max Health to walk through small bullets. Each bullet is weak, and a bullet's damage drops as its penetration gets spent on the way in.